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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">socofpower</journal-id><journal-title-group><journal-title xml:lang="ru">Социология власти</journal-title><trans-title-group xml:lang="en"><trans-title>Sociology of Power</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">2074-0492</issn><issn pub-type="epub">2413-144X</issn><publisher><publisher-name>The Russian Presidential Academy of National Economy and Public Administration</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.22394/2074-0492-2020-3-221-241</article-id><article-id custom-type="elpub" pub-id-type="custom">socofpower-251</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>СТАТЬИ</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="en"><subject>ARTICLES</subject></subj-group></article-categories><title-group><article-title>Публичные арены игровых стримов (на примере репрезентации темы коронавируса)</article-title><trans-title-group xml:lang="en"><trans-title>The Public Arenas of Game Streaming (on the Example of the Coronavirus Topic Representation)</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0002-8093-609X</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Сергеева</surname><given-names>Ольга В.</given-names></name><name name-style="western" xml:lang="en"><surname>Sergeyeva</surname><given-names>Olga V.</given-names></name></name-alternatives><bio xml:lang="ru"><p> доктор социол. наук, доцент</p></bio><bio xml:lang="en"><p> Doctor of Science (Sociology</p></bio><email xlink:type="simple">o.v.sergeeva@spbu.ru</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0002-7809-3409</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Зиновьева</surname><given-names>Надежда А.</given-names></name><name name-style="western" xml:lang="en"><surname>Zinovyeva</surname><given-names>Nadezhda A.</given-names></name></name-alternatives><bio xml:lang="ru"><p>кандидат социол. наук</p></bio><bio xml:lang="en"><p>PhD in Sociology</p></bio><email xlink:type="simple">nzinoveva@yandex.ru</email><xref ref-type="aff" rid="aff-2"/></contrib></contrib-group><aff-alternatives id="aff-1"><aff xml:lang="ru">Санкт-Петербургский государственный университет<country>Россия</country></aff><aff xml:lang="en">Saint Petersburg State University<country>Russian Federation</country></aff></aff-alternatives><aff-alternatives id="aff-2"><aff xml:lang="ru">Социологический институт РАН<country>Россия</country></aff><aff xml:lang="en">The Sociological Institute of the RAS<country>Russian Federation</country></aff></aff-alternatives><pub-date pub-type="collection"><year>2020</year></pub-date><pub-date pub-type="epub"><day>24</day><month>07</month><year>2025</year></pub-date><volume>32</volume><issue>3</issue><fpage>221</fpage><lpage>241</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Сергеева О.В., Зиновьева Н.А., 2025</copyright-statement><copyright-year>2025</copyright-year><copyright-holder xml:lang="ru">Сергеева О.В., Зиновьева Н.А.</copyright-holder><copyright-holder xml:lang="en">Sergeyeva O.V., Zinovyeva N.A.</copyright-holder><license license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://socofpower.ranepa.ru/jour/article/view/251">https://socofpower.ranepa.ru/jour/article/view/251</self-uri><abstract><p>Потоковые видео, в которых комментируются компьютерные игры, стали очень популярны в среде любителей игр. При этом прямые трансляции, при просмотре которых зрители могут общаться между собой, оцениваются социальными аналитиками как новые онлайновые «третьи места». В ведущихся сегодня дебатах обращается внимание на воспроизводство стримами культуры соучастия, в пространстве которой каждый может творчески проявить себя, выразить свое мнение, поделиться опытом, информацией и даже настроением. Комментируемая игра в этом случае становится не центральным событием, а паратекстом, на фоне которого формируется оригинальный нарратив стримера, сопровождаемый репликами представителей зрительского сообщества. Наблюдая за стриминговой социальностью, авторы статьи констатируют дополнение летсплей-дискурса темами из актуальной повестки дня и предлагают понимание игровых стримов в качестве медийных публичных арен. На публичных аренах игровых стримов происходит драматизация и селекция глобальной или локальной новостной информации в специфическом медийном формате. Как это реализуется, показывается в статье на примере случая с тематикой коронавируса, ставшей топовой весной 2020 года. Анализ стримов на Twitch.tv, вышедших в период первой коронавирусной волны, позволил зафиксировать, как в заголовках трансляций, в аудио-, видео- и чат-контенте репрезентируется тема коронавируса. Для стримов характерны стиль стеба и обсценная лексика, но такой формат не отменяет возможностей гражданской мобилизации, что проявляется, например, в практике благотворительных трансляций.</p></abstract><trans-abstract xml:lang="en"><p>Video streaming has become very popular among game enthusiasts. Live streams of computer games, where there is the possibility of communication, are developing as community meeting places; a number of social scientists are calling this a trend towards new online "third places". Today's debate draws attention to the reproduction of a participation culture trough streaming, in the space of which everyone can express themselves creatively, share their opinion, experiences, and information. At the same time, there is a tendency towards the capitalist appropriation of streaming by media businesspersons who stimulate the monetization of participation. Investigating the "sociality of streaming", the authors highlight the supplementation of the "Let's Play" discourse with topics from the current agenda, understanding live streams as public media arenas. In the public arenas of computer game live streams, the dramatization and selection of global or local news information in a specific media format takes place. The article demonstrates this phenomenon using the example of the coronavirus, the most prominent topic of spring 2020. The pandemic vocabulary appears in different sections of Twitch game streams, such as titles, audio/ video content, and the chat. Banter and obscene vocabulary are characteristic of the game stream space, however, this is combined with charity fund-raising broadcasts in support of doctors.</p></trans-abstract><kwd-group xml:lang="ru"><kwd>игровые стримы</kwd><kwd>Twitch</kwd><kwd>культура соучастия</kwd><kwd>третьи места</kwd><kwd>публичные арены</kwd><kwd>дискурс</kwd><kwd>коронавирус</kwd></kwd-group><kwd-group xml:lang="en"><kwd>game streams</kwd><kwd>Twitch</kwd><kwd>participation culture</kwd><kwd>third places</kwd><kwd>public arenas</kwd><kwd>discourse</kwd><kwd>coronavirus</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Алмонд Г., Верба С. (2014) Гражданская культура. Политические установки и демократия в пяти странах, М.: Мысль.</mixed-citation><mixed-citation xml:lang="en">Алмонд Г., Верба С. (2014) Гражданская культура. 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